The Top 5 Mistakes When Designing Mobile Apps

Posted by Robert Woo

Snake aside, no matter how fun it was on your old Nokias, the first mobile apps as we know them today debuted alongside the first iPhone way back in 2007. In the ensuing seven years, mobile app designers have iterated on the basics and these apps have come a long way in terms of speed, usability, and appearance.  Read more »


An auto mobile revolution

Posted by Dan Katcher

No matter what Doc Brown says, where we’re going, we probably still need roads, and cars to drive on them. But, while those cars might not be fitted with flux capacitors quite yet, more and more are coming with sensors and communications capabilities that make the automotive industry perhaps the most exciting playing field in the coming Internet of Things.  Read more »


What Apple users want

Posted by Dan Katcher

There’s just something about a new Apple product. Something that makes people line up outside Apple stores more than a week before a new device is even announced. Something that nudges thousands of people to trade in their existing iPhones in anticipation. Something that makes our sales director’s 13-year-old daughter download iOS 8 even before getting out of bed the day it is released.  Read more »


Apple Pay paves the way

Posted by Dan Katcher

With weeks of leaks leading up to the big event, today’s Apple iPhone 6 announcement wasn’t overly surprising (except, perhaps, for the translation glitch that plagued the livestream). There’s a sexier display, a faster processor, a thinner design, a better camera, stronger glass, enhanced text messaging, lower-than-expected price points, and a lot more. Furthermore, the regular iPhone is getting a big brother in the form of the iPhone 6 Plus (I decline to use the word “phablet”). Oh, and something about a watch?  Read more »


Android invasion

Posted by Dan Katcher

Today's post was written by guest blogger Richard Reece. Richard is a senior consultant with Rocket Farm, specializing in both iOS and Android application development.  We asked Richard to talk about his strategy for handling device fragmentation when developing for Android.  Here are his thoughts:  Read more »


You are invited to a BYOD party

Posted by Dan Katcher

With the phone market only growing,  the 2014 corporate world is making room. At home, the use of devices has also taken off: 90 percent of American adults have a cell phone and 42 percent own a tablet computer. When working from home and even just in daily living, all of these devices come in handy. And because people become accustomed to the way that their device works, many companies are implementing BYOD (Bring Your Own Device) policies. Gartner.com defines the BYOD strategy: “[It] allows employees, business partners and other users to use a personally selected and purchased client device to execute enterprise applications and access data. It typically spans smartphones and tablets, but the strategy may also be used for PCs. It may or may not include a subsidy.” Implementing this policy is, for many companies, an attempt to inspire the same amount of productivity employees are able to achieve at home.  Read more »